Grinding out ranks on classes you don’t even like though can feel pretty tedious.Įxacerbating the leveling tedium, you can be outclassed very quickly against other players that have already unlocked additional talents by investing more time than you. In fact, every class has a talent it unlocks at ranks 1, 3, and 6. And once you hit rank 6 you get the Fortitude talent, which can summon a barrier bubble. Once you get Pyromancer to rank 5 for example, a floating beacon hovers beyond you, glowing with flames, as a neat cosmetic. Class rank, on the other, hand has more tangible rewards. There’s still a gear curve as you explore the map and locate items, but your mage level and class level both increase gradually as you play and gain XP, adding an extra layer of progression to help reward you for your time directly.Īs your Mage rank increases you’ll earn Gold, the in-game currency that you can also buy with real money, as well as basic cosmetics such as name plate backgrounds and badges. Spellbreak, however, breaks from that tradition in some important and sometimes aggravating ways. All of your progression takes place within each while you loot and scavenge for gear. Spellbreak breaks from tradition in some important and sometimes aggravating ways.Many battle royale games are designed around a “blank slate” approach, in that no matter how many hours you’ve invested you will always start on equal footing with everyone else. (I’m sure I’m in for a short few rounds next time I go back to PUBG as I readjust to something closer to realism.) Spending as little time on the ground as possible can give you a huge advantage in combat since even if they miss you can still take splash damage from the ground around you if you’re near it. Once you get used to it, though, and put in a bit of practice, it feels buttery smooth, like second nature. And once fireballs land and lightning storms erupt, it’s an absolute sight to behold.Īt first it was a bit jarring to not aim down the sights of an assault rifle as I peeked around corners, but to instead fling myself into the air while tossing fireballs. Conceptually, it feels like the same sort of shake up Fortnite delivered by letting you use its rapid building mechanics in the middle of a gunfight. Factor in the environmental effects on top of all that, like ice attacks freezing the ground, and it adds up to the most dynamic and exciting battle royale gameplay yet. More importantly, you can combo spells together: hitting a tornado with a lightning bolt creates a super-charged storm. With the Tempest you can let out a burst of wind or deploy a swirling tornado, or with the Toxicologist you can shoot out a spread shot of poisonous blobs and create a toxic cloud. You’ll also find additional gauntlets from the other classes during matches, letting you equip other class abilities. You can combo spells together: hitting a tornado with a lightning bolt creates a super-charged storm.But that’s just a starting point, because your chosen class only determines the abilities on your dominant hand. In total, there are already six total classes and they offer a ton of variety. It all feels very Avatar: The Last Airbender and I mean that in the best way possible. The Pyromancer, for example, can shoot fireballs and summon a wall of flames, whereas the Stoneshaper can send tremors through the ground to hit enemies and hurl giant boulders. Matches are quick and full of action, and that’s due in no small part to the fact that everyone begins with a pre-selected duo of powers from wearable class gauntlets.
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